Uses of Class
com.brackeen.javagamebook.graphics.Animation

Packages that use Animation
se.liu.student.kimgr905.tilegame   
se.liu.student.kimgr905.tilegame.sprites   
 

Uses of Animation in se.liu.student.kimgr905.tilegame
 

Methods in se.liu.student.kimgr905.tilegame that return Animation
private  Animation TileGameResourceManager.createAimedShotAnim()
           
private  Animation TileGameResourceManager.createBiglazerAnim()
           
private  Animation TileGameResourceManager.createBoss1ExplodingAnim()
           
private  Animation TileGameResourceManager.createBossAnim()
           
private  Animation TileGameResourceManager.createCannonShotAnim()
           
private  Animation TileGameResourceManager.createDroneAnim()
           
private  Animation TileGameResourceManager.createDualShotAnim()
           
private  Animation TileGameResourceManager.createExplodingAnim()
           
private  Animation TileGameResourceManager.createLazerShotAnim()
           
private  Animation TileGameResourceManager.createMinilazerAnim()
           
private  Animation TileGameResourceManager.createPlayerAnim()
           
private  Animation TileGameResourceManager.createShotAnim()
           
 

Uses of Animation in se.liu.student.kimgr905.tilegame.sprites
 

Fields in se.liu.student.kimgr905.tilegame.sprites declared as Animation
(package private)  Animation Sprite.anim
           
private  Animation Ship.exploding
           
private  Animation Ship.normal
           
 

Constructors in se.liu.student.kimgr905.tilegame.sprites with parameters of type Animation
Biglazer(Animation normal, Animation exploding)
          Creates a new Biglazer with the specified animations.
Boss.Boss1(Animation normal, Animation exploding)
          Creates a new Boss1 with the specified animations.
Boss(Animation normal, Animation exploding)
           
Drone(Animation normal, Animation exploding)
          Creates a drone ship with the specified animations.
Minilazer(Animation normal, Animation exploding)
          Creates a minilazer ship with the specified animations.
Player(Animation normal, Animation exploding)
          Creates a player ship with the specified animations.
PowerUp.Shield(Animation anim)
          Creates a shield power up with the specied animation.
PowerUp.Weapon(Animation anim)
          Creates a shield power up with the specied animation.
PowerUp(Animation anim)
           
Ship(Animation normal, Animation exploding)
          Creates a ship with the specified animation.
Shot.AimedShot(Animation normal)
          Creates an AimedShot shot with the specified animation.
Shot.BossCannon(Animation normal)
          Creates a BossCannon shot with the specified animation.
Shot.BossLazer(Animation normal)
          Creates a BossLazer shot with the specified animation.
Shot.DualShot(Animation normal)
          DualShot is a shot with one animation.
Shot.PlayerShot(Animation normal)
          Creates a PlayerShot with the specified animation.
Shot(Animation anim)
           
Sprite(Animation anim)
          Creates a new Sprite object with the specified Animation.