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| Packages that use Animation | |
|---|---|
| se.liu.student.kimgr905.tilegame | |
| se.liu.student.kimgr905.tilegame.sprites | |
| Uses of Animation in se.liu.student.kimgr905.tilegame |
|---|
| Methods in se.liu.student.kimgr905.tilegame that return Animation | |
|---|---|
private Animation |
TileGameResourceManager.createAimedShotAnim()
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private Animation |
TileGameResourceManager.createBiglazerAnim()
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private Animation |
TileGameResourceManager.createBoss1ExplodingAnim()
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private Animation |
TileGameResourceManager.createBossAnim()
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private Animation |
TileGameResourceManager.createCannonShotAnim()
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private Animation |
TileGameResourceManager.createDroneAnim()
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private Animation |
TileGameResourceManager.createDualShotAnim()
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private Animation |
TileGameResourceManager.createExplodingAnim()
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private Animation |
TileGameResourceManager.createLazerShotAnim()
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private Animation |
TileGameResourceManager.createMinilazerAnim()
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private Animation |
TileGameResourceManager.createPlayerAnim()
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private Animation |
TileGameResourceManager.createShotAnim()
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| Uses of Animation in se.liu.student.kimgr905.tilegame.sprites |
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| Fields in se.liu.student.kimgr905.tilegame.sprites declared as Animation | |
|---|---|
(package private) Animation |
Sprite.anim
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private Animation |
Ship.exploding
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private Animation |
Ship.normal
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| Constructors in se.liu.student.kimgr905.tilegame.sprites with parameters of type Animation | |
|---|---|
Biglazer(Animation normal,
Animation exploding)
Creates a new Biglazer with the specified animations. |
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Boss.Boss1(Animation normal,
Animation exploding)
Creates a new Boss1 with the specified animations. |
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Boss(Animation normal,
Animation exploding)
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Drone(Animation normal,
Animation exploding)
Creates a drone ship with the specified animations. |
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Minilazer(Animation normal,
Animation exploding)
Creates a minilazer ship with the specified animations. |
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Player(Animation normal,
Animation exploding)
Creates a player ship with the specified animations. |
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PowerUp.Shield(Animation anim)
Creates a shield power up with the specied animation. |
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PowerUp.Weapon(Animation anim)
Creates a shield power up with the specied animation. |
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PowerUp(Animation anim)
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Ship(Animation normal,
Animation exploding)
Creates a ship with the specified animation. |
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Shot.AimedShot(Animation normal)
Creates an AimedShot shot with the specified animation. |
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Shot.BossCannon(Animation normal)
Creates a BossCannon shot with the specified animation. |
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Shot.BossLazer(Animation normal)
Creates a BossLazer shot with the specified animation. |
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Shot.DualShot(Animation normal)
DualShot is a shot with one animation. |
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Shot.PlayerShot(Animation normal)
Creates a PlayerShot with the specified animation. |
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Shot(Animation anim)
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Sprite(Animation anim)
Creates a new Sprite object with the specified Animation. |
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