Constant Field Values


Contents
com.brackeen.*

com.brackeen.javagamebook.input.GameAction
public static final int DETECT_INITAL_PRESS_ONLY 1
public static final int NORMAL 0
private static final int STATE_PRESSED 1
private static final int STATE_RELEASED 0
private static final int STATE_WAITING_FOR_RELEASE 2

com.brackeen.javagamebook.input.InputManager
public static final int MOUSE_BUTTON_1 6
public static final int MOUSE_BUTTON_2 7
public static final int MOUSE_BUTTON_3 8
public static final int MOUSE_MOVE_DOWN 3
public static final int MOUSE_MOVE_LEFT 0
public static final int MOUSE_MOVE_RIGHT 1
public static final int MOUSE_MOVE_UP 2
public static final int MOUSE_WHEEL_DOWN 5
public static final int MOUSE_WHEEL_UP 4
private static final int NUM_KEY_CODES 600
private static final int NUM_MOUSE_CODES 9

com.brackeen.javagamebook.sound.Filter3d
private static final int NUM_SHIFTING_SAMPLES 500

com.brackeen.javagamebook.sound.FilteredSoundStream
private static final int REMAINING_SIZE_UNKNOWN -1

com.brackeen.javagamebook.sound.MidiPlayer
public static final int END_OF_TRACK_MESSAGE 47

com.brackeen.javagamebook.state.GameStateManager
public static final java.lang.String EXIT_GAME "_ExitGame"

com.brackeen.javagamebook.test.GameCore
protected static final int FONT_SIZE 24

com.brackeen.javagamebook.util.TimeSmoothie
protected static final long AVERAGE_PERIOD 100L
protected static final long FRAME_RATE_RECALC_PERIOD 500L
protected static final long MAX_ELAPSED_TIME 100L
protected static final int NUM_SAMPLES 32
protected static final int NUM_SAMPLES_BITS 5
protected static final int NUM_SAMPLES_MASK 31

se.liu.*

se.liu.student.kimgr905.tilegame.TileGameResourceManager
private static final int TILE_SIZE_BITS 5

se.liu.student.kimgr905.tilegame.TileMapRenderer
private final int statusBarHeight 200

se.liu.student.kimgr905.tilegame.sprites.Biglazer
private static final float AWAKE_SPEED 0.07999999821186066f
private static final float FOLLOW_SPEED 0.07999999821186066f
private static final int HIT_POINTS 80
private static final float SLEEP_SPEED 0.05000000074505806f

se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
private final float AIMED_DX_MAX 0.5f
private final float AIMED_DX_MIN -0.5f
private final float AIMED_DY_MAX 0.5f
private final int AIMED_TIME 1200
private static final float AWAKE_SPEED 0.03999999910593033f
private final int CHANGE_BACK 400
private final int CHANGE_PATH 200
private final int DOUBLE_LEFT 20
private final int DOUBLE_RIGHT 40
private static final float FOLLOW_SPEED_FAST 0.14000000059604645f
private static final float FOLLOW_SPEED_SLOW 0.07000000029802322f
private static final int HIT_POINTS 1000
private final int LAZER_TIME 200
private final int PEACE_TIME 400
public static final int SHOTPOS_XCENTER 118
public static final int SHOTPOS_XLEFT 40
public static final int SHOTPOS_XRIGHT 200
public static final int SHOTPOS_Y 256
private static final float SLEEP_SPEED 0.05000000074505806f

se.liu.student.kimgr905.tilegame.sprites.Drone
private static final int HIT_POINTS 30
private static final float MAX_SPEED 0.07000000029802322f

se.liu.student.kimgr905.tilegame.sprites.Minilazer
private final int CHANGE_BACK 200
private final int CHANGE_PATH 100
private final int HIT_POINTS 20
private final float MAX_SPEED 0.10000000149011612f

se.liu.student.kimgr905.tilegame.sprites.Player
private static final int AMMO_DOUBLE 2000
public static final float DOBULE_X1 22.0f
public static final float DOBULE_X2 54.0f
public static final int DOUBLE_LAZER 1
public static final float DOUBLE_Y 10.0f
private static final int HIT_POINTS 200
private static final int KNOCKBACK 10
private static final float MAX_SPEED 0.5f
private static final int SHIELD_POINTS 200
public static final int SINGLE_LAZER 0
public static final float SINGLE_X 37.0f
public static final float SINGLE_Y 0.0f

se.liu.student.kimgr905.tilegame.sprites.PowerUp
private static final float MAX_SPEED 0.05000000074505806f

se.liu.student.kimgr905.tilegame.sprites.Ship
private static final int EXPLODE_TIME 300

se.liu.student.kimgr905.tilegame.sprites.Shot.AimedShot
private static final float MAX_SPEED 0.5f

se.liu.student.kimgr905.tilegame.sprites.Shot.BossCannon
private static final float MAX_SPEED 0.5f

se.liu.student.kimgr905.tilegame.sprites.Shot.BossLazer
private static final float MAX_SPEED 0.5f

se.liu.student.kimgr905.tilegame.sprites.Shot.DualShot
private static final float MAX_SPEED -0.5f

se.liu.student.kimgr905.tilegame.sprites.Shot.PlayerShot
private static final float MAX_SPEED -0.5f

se.liu.student.kimgr905.tilegame.sprites.Sprite
public static final int STATE_DEAD 1
public static final int STATE_EXPLODING 2
public static final int STATE_NORMAL 0
public static final int STATE_SHOOTING 3