A B C D E F G H I J K L M N O P R S T U W X Y

A

acquirePowerUp(PowerUp) - Method in class se.liu.student.kimgr905.tilegame.GameManager
Gives the player the speicifed power up and removes it from the map.
addBossShot(TileMap, Ship) - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
Adds bosshots to the TileMap.
addDirtyRegion(JComponent, int, int, int, int) - Method in class com.brackeen.javagamebook.graphics.NullRepaintManager
 
addFrame(Image, long) - Method in class com.brackeen.javagamebook.graphics.Animation
Adds an image to the animation with the specified duration (time to display the image).
addInvalidComponent(JComponent) - Method in class com.brackeen.javagamebook.graphics.NullRepaintManager
 
addPlayerShot(TileMap, Player) - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
Adds playershots to the TileMap.
addSample(long) - Method in class com.brackeen.javagamebook.util.TimeSmoothie
Adds a time sample.
addSprite(TileMap, Sprite, int, int) - Static method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
Adds and centers a sprite on the TileMap.
addSprite(Sprite) - Method in class se.liu.student.kimgr905.tilegame.TileMap
Adds a Sprite to the LinkedList.
addState(GameState) - Method in class com.brackeen.javagamebook.state.GameStateManager
 
AIMED_DX_MAX - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
AIMED_DX_MIN - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
AIMED_DY_MAX - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
AIMED_TIME - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
aimedDirection - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
aimedDx - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
aimedDy - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
aimedShot - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
ammo - Variable in class se.liu.student.kimgr905.tilegame.sprites.Player
 
AMMO_DOUBLE - Static variable in class se.liu.student.kimgr905.tilegame.sprites.Player
 
amount - Variable in class com.brackeen.javagamebook.input.GameAction
 
anim - Variable in class se.liu.student.kimgr905.tilegame.sprites.Sprite
 
Animation - Class in com.brackeen.javagamebook.graphics
The Animation class manages a series of images (frames) and the amount of time to display each frame.
Animation() - Constructor for class com.brackeen.javagamebook.graphics.Animation
Creates a new, empty Animation.
Animation(ArrayList, long) - Constructor for class com.brackeen.javagamebook.graphics.Animation
 
Animation.AnimFrame - Class in com.brackeen.javagamebook.graphics
 
Animation.AnimFrame(Image, long) - Constructor for class com.brackeen.javagamebook.graphics.Animation.AnimFrame
 
animTime - Variable in class com.brackeen.javagamebook.graphics.Animation
 
AVERAGE_PERIOD - Static variable in class com.brackeen.javagamebook.util.TimeSmoothie
Take the average of the last few samples during the last 100ms
awake - Variable in class se.liu.student.kimgr905.tilegame.sprites.Ship
 
AWAKE_SPEED - Static variable in class se.liu.student.kimgr905.tilegame.sprites.Biglazer
 
AWAKE_SPEED - Static variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 

A B C D E F G H I J K L M N O P R S T U W X Y