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A
acquirePowerUp(PowerUp)
- Method in class se.liu.student.kimgr905.tilegame.
GameManager
Gives the player the speicifed power up and removes it from the map.
addBossShot(TileMap, Ship)
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
Adds bosshots to the TileMap.
addDirtyRegion(JComponent, int, int, int, int)
- Method in class com.brackeen.javagamebook.graphics.
NullRepaintManager
addFrame(Image, long)
- Method in class com.brackeen.javagamebook.graphics.
Animation
Adds an image to the animation with the specified duration (time to display the image).
addInvalidComponent(JComponent)
- Method in class com.brackeen.javagamebook.graphics.
NullRepaintManager
addPlayerShot(TileMap, Player)
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
Adds playershots to the TileMap.
addSample(long)
- Method in class com.brackeen.javagamebook.util.
TimeSmoothie
Adds a time sample.
addSprite(TileMap, Sprite, int, int)
- Static method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
Adds and centers a sprite on the TileMap.
addSprite(Sprite)
- Method in class se.liu.student.kimgr905.tilegame.
TileMap
Adds a Sprite to the LinkedList.
addState(GameState)
- Method in class com.brackeen.javagamebook.state.
GameStateManager
AIMED_DX_MAX
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
AIMED_DX_MIN
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
AIMED_DY_MAX
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
AIMED_TIME
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
aimedDirection
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
aimedDx
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
aimedDy
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
aimedShot
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
ammo
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Player
AMMO_DOUBLE
- Static variable in class se.liu.student.kimgr905.tilegame.sprites.
Player
amount
- Variable in class com.brackeen.javagamebook.input.
GameAction
anim
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Sprite
Animation
- Class in
com.brackeen.javagamebook.graphics
The Animation class manages a series of images (frames) and the amount of time to display each frame.
Animation()
- Constructor for class com.brackeen.javagamebook.graphics.
Animation
Creates a new, empty Animation.
Animation(ArrayList, long)
- Constructor for class com.brackeen.javagamebook.graphics.
Animation
Animation.AnimFrame
- Class in
com.brackeen.javagamebook.graphics
Animation.AnimFrame(Image, long)
- Constructor for class com.brackeen.javagamebook.graphics.
Animation.AnimFrame
animTime
- Variable in class com.brackeen.javagamebook.graphics.
Animation
AVERAGE_PERIOD
- Static variable in class com.brackeen.javagamebook.util.
TimeSmoothie
Take the average of the last few samples during the last 100ms
awake
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Ship
AWAKE_SPEED
- Static variable in class se.liu.student.kimgr905.tilegame.sprites.
Biglazer
AWAKE_SPEED
- Static variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
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