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lastVolume
- Variable in class com.brackeen.javagamebook.sound.
Filter3d
lazer
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
LAZER_TIME
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
lazilyExit()
- Method in class com.brackeen.javagamebook.test.
GameCore
Exits the VM from a daemon thread.
listener
- Variable in class com.brackeen.javagamebook.sound.
Filter3d
loadAllResources(ResourceManager)
- Method in class com.brackeen.javagamebook.state.
GameStateManager
loadCreatureSprites()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
Code for loading sprites and images
loadImage(String)
- Method in class com.brackeen.javagamebook.state.
ResourceManager
Gets an image from the images/ directory.
loadImage(String)
- Method in class com.brackeen.javagamebook.test.
GameCore
loadImage(String)
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
Returns the image "name" from images/"name" as an ImageIcon.
loadMap(String, int)
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
Loads a TileMap based on the filename given.
loadNextMap(int)
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
Load the next map.
loadPowerUpSprites()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
loadResources(ResourceManager)
- Method in interface com.brackeen.javagamebook.state.
GameState
Loads any resources for this state.
loadSequence(String)
- Method in class com.brackeen.javagamebook.state.
ResourceManager
loadSequence(String)
- Method in class se.liu.student.kimgr905.tilegame.
GameManager
loadSound(String)
- Method in class com.brackeen.javagamebook.state.
ResourceManager
loadSound(String)
- Method in class se.liu.student.kimgr905.tilegame.
GameManager
localBuffer
- Variable in class com.brackeen.javagamebook.sound.
SoundManager
localLine
- Variable in class com.brackeen.javagamebook.sound.
SoundManager
loop
- Variable in class com.brackeen.javagamebook.sound.
MidiPlayer
LoopingByteInputStream
- Class in
com.brackeen.javagamebook.util
The LoopingByteInputStream is a ByteArrayInputStream that loops indefinitly.
LoopingByteInputStream(byte[])
- Constructor for class com.brackeen.javagamebook.util.
LoopingByteInputStream
Creates a new LoopingByteInputStream with the specified byte array.
Overview
Package
Class
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Tree
Deprecated
Index
Help
PREV LETTER
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FRAMES
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All Classes
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B
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D
E
F
G
H
I
J
K
L
M
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P
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T
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W
X
Y