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paintDirtyRegions() - Method in class com.brackeen.javagamebook.graphics.NullRepaintManager
 
paused - Variable in class com.brackeen.javagamebook.sound.MidiPlayer
 
paused - Variable in class com.brackeen.javagamebook.sound.SoundManager
 
pausedLock - Variable in class com.brackeen.javagamebook.sound.SoundManager
 
PEACE_TIME - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
pixelsToTiles(int) - Static method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
Converts a pixel position to a tile position.
play(Sequence, boolean) - Method in class com.brackeen.javagamebook.sound.MidiPlayer
Plays a sequence, optionally looping.
play(Sound) - Method in class com.brackeen.javagamebook.sound.SoundManager
Plays a sound.
play(Sound, SoundFilter, boolean) - Method in class com.brackeen.javagamebook.sound.SoundManager
Plays a sound with an optional SoundFilter, and optionally looping.
play(InputStream) - Method in class com.brackeen.javagamebook.sound.SoundManager
Plays a sound from an InputStream.
play(InputStream, SoundFilter) - Method in class com.brackeen.javagamebook.sound.SoundManager
Plays a sound from an InputStream with an optional sound filter.
PLAYBACK_FORMAT - Static variable in class se.liu.student.kimgr905.tilegame.GameManager
 
playbackFormat - Variable in class com.brackeen.javagamebook.sound.SoundManager
 
Player - Class in se.liu.student.kimgr905.tilegame.sprites
The Player
Player(Animation, Animation) - Constructor for class se.liu.student.kimgr905.tilegame.sprites.Player
Creates a player ship with the specified animations.
player - Variable in class se.liu.student.kimgr905.tilegame.TileMap
 
playerKnockbackHorizontal(Sprite) - Method in class se.liu.student.kimgr905.tilegame.sprites.Player
Returns how much the player gets knocked back at a collision, on the x-axis.
playerKnockbackVertical(Sprite) - Method in class se.liu.student.kimgr905.tilegame.sprites.Player
Returns how much the player gets knocked back at a collision, on the y-axis.
playerShotSprite - Variable in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
playerSprite - Variable in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
POSSIBLE_MODES - Static variable in class com.brackeen.javagamebook.test.GameCore
 
PowerUp - Class in se.liu.student.kimgr905.tilegame.sprites
A PowerUp class is a Sprite that the player can pick up.
PowerUp(Animation) - Constructor for class se.liu.student.kimgr905.tilegame.sprites.PowerUp
 
PowerUp.Shield - Class in se.liu.student.kimgr905.tilegame.sprites
A Shield PowerUp.
PowerUp.Shield(Animation) - Constructor for class se.liu.student.kimgr905.tilegame.sprites.PowerUp.Shield
Creates a shield power up with the specied animation.
PowerUp.Weapon - Class in se.liu.student.kimgr905.tilegame.sprites
A Weapon PowerUp.
PowerUp.Weapon(Animation) - Constructor for class se.liu.student.kimgr905.tilegame.sprites.PowerUp.Weapon
Creates a shield power up with the specied animation.
press() - Method in class com.brackeen.javagamebook.input.GameAction
Signals that the key was pressed.
press(int) - Method in class com.brackeen.javagamebook.input.GameAction
Signals that the key was pressed a specified number of times, or that the mouse move a spcified distance.

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