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paintDirtyRegions()
- Method in class com.brackeen.javagamebook.graphics.
NullRepaintManager
paused
- Variable in class com.brackeen.javagamebook.sound.
MidiPlayer
paused
- Variable in class com.brackeen.javagamebook.sound.
SoundManager
pausedLock
- Variable in class com.brackeen.javagamebook.sound.
SoundManager
PEACE_TIME
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
pixelsToTiles(int)
- Static method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
Converts a pixel position to a tile position.
play(Sequence, boolean)
- Method in class com.brackeen.javagamebook.sound.
MidiPlayer
Plays a sequence, optionally looping.
play(Sound)
- Method in class com.brackeen.javagamebook.sound.
SoundManager
Plays a sound.
play(Sound, SoundFilter, boolean)
- Method in class com.brackeen.javagamebook.sound.
SoundManager
Plays a sound with an optional SoundFilter, and optionally looping.
play(InputStream)
- Method in class com.brackeen.javagamebook.sound.
SoundManager
Plays a sound from an InputStream.
play(InputStream, SoundFilter)
- Method in class com.brackeen.javagamebook.sound.
SoundManager
Plays a sound from an InputStream with an optional sound filter.
PLAYBACK_FORMAT
- Static variable in class se.liu.student.kimgr905.tilegame.
GameManager
playbackFormat
- Variable in class com.brackeen.javagamebook.sound.
SoundManager
Player
- Class in
se.liu.student.kimgr905.tilegame.sprites
The Player
Player(Animation, Animation)
- Constructor for class se.liu.student.kimgr905.tilegame.sprites.
Player
Creates a player ship with the specified animations.
player
- Variable in class se.liu.student.kimgr905.tilegame.
TileMap
playerKnockbackHorizontal(Sprite)
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Player
Returns how much the player gets knocked back at a collision, on the x-axis.
playerKnockbackVertical(Sprite)
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Player
Returns how much the player gets knocked back at a collision, on the y-axis.
playerShotSprite
- Variable in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
playerSprite
- Variable in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
POSSIBLE_MODES
- Static variable in class com.brackeen.javagamebook.test.
GameCore
PowerUp
- Class in
se.liu.student.kimgr905.tilegame.sprites
A PowerUp class is a Sprite that the player can pick up.
PowerUp(Animation)
- Constructor for class se.liu.student.kimgr905.tilegame.sprites.
PowerUp
PowerUp.Shield
- Class in
se.liu.student.kimgr905.tilegame.sprites
A Shield PowerUp.
PowerUp.Shield(Animation)
- Constructor for class se.liu.student.kimgr905.tilegame.sprites.
PowerUp.Shield
Creates a shield power up with the specied animation.
PowerUp.Weapon
- Class in
se.liu.student.kimgr905.tilegame.sprites
A Weapon PowerUp.
PowerUp.Weapon(Animation)
- Constructor for class se.liu.student.kimgr905.tilegame.sprites.
PowerUp.Weapon
Creates a shield power up with the specied animation.
press()
- Method in class com.brackeen.javagamebook.input.
GameAction
Signals that the key was pressed.
press(int)
- Method in class com.brackeen.javagamebook.input.
GameAction
Signals that the key was pressed a specified number of times, or that the mouse move a spcified distance.
Overview
Package
Class
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Tree
Deprecated
Index
Help
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FRAMES
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All Classes
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F
G
H
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J
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