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update(long)
- Method in class com.brackeen.javagamebook.graphics.
Animation
Updates this animation's current image (frame), if neccesary.
update()
- Method in class com.brackeen.javagamebook.graphics.
ScreenManager
Updates the display.
update(long)
- Method in interface com.brackeen.javagamebook.state.
GameState
Updates world, handles input.
update(long)
- Method in class com.brackeen.javagamebook.state.
GameStateManager
Updates world, handles input.
update(long)
- Method in class com.brackeen.javagamebook.test.
GameCore
Updates the state of the game/animation based on the amount of elapsed time that has passed.
update(long)
- Method in class se.liu.student.kimgr905.tilegame.
GameManager
Updates Animation, position, and velocity of all Sprites in the current map.
update(long)
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Ship
Updates the animaton for this ship.
update(long)
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Sprite
Updates this Sprite's Animation and its position based on the velocity.
updateShip(Ship, long)
- Method in class se.liu.student.kimgr905.tilegame.
GameManager
Updates the ships x and y position, checks for collision.
updateShot(Shot, long)
- Method in class se.liu.student.kimgr905.tilegame.
GameManager
Updates the shots x and y position, checks for collision.
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
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FRAMES
NO FRAMES
All Classes
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B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
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T
U
W
X
Y