A B C D E F G H I J K L M N O P R S T U W X Y

U

update(long) - Method in class com.brackeen.javagamebook.graphics.Animation
Updates this animation's current image (frame), if neccesary.
update() - Method in class com.brackeen.javagamebook.graphics.ScreenManager
Updates the display.
update(long) - Method in interface com.brackeen.javagamebook.state.GameState
Updates world, handles input.
update(long) - Method in class com.brackeen.javagamebook.state.GameStateManager
Updates world, handles input.
update(long) - Method in class com.brackeen.javagamebook.test.GameCore
Updates the state of the game/animation based on the amount of elapsed time that has passed.
update(long) - Method in class se.liu.student.kimgr905.tilegame.GameManager
Updates Animation, position, and velocity of all Sprites in the current map.
update(long) - Method in class se.liu.student.kimgr905.tilegame.sprites.Ship
Updates the animaton for this ship.
update(long) - Method in class se.liu.student.kimgr905.tilegame.sprites.Sprite
Updates this Sprite's Animation and its position based on the velocity.
updateShip(Ship, long) - Method in class se.liu.student.kimgr905.tilegame.GameManager
Updates the ships x and y position, checks for collision.
updateShot(Shot, long) - Method in class se.liu.student.kimgr905.tilegame.GameManager
Updates the shots x and y position, checks for collision.

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