A B C D E F G H I J K L M N O P R S T U W X Y

C

cannonLeft - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
cannonRight - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
centerLocation - Variable in class com.brackeen.javagamebook.input.InputManager
 
CHANGE_BACK - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
CHANGE_BACK - Variable in class se.liu.student.kimgr905.tilegame.sprites.Minilazer
 
CHANGE_PATH - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
CHANGE_PATH - Variable in class se.liu.student.kimgr905.tilegame.sprites.Minilazer
 
changePath(Player) - Method in class se.liu.student.kimgr905.tilegame.sprites.Biglazer
Makes the ship follow the player on the x-axis.
changePath(Player) - Method in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
Makes the boss follow the player and also changes it's y-velocity based on the status of counter.
changePath() - Method in class se.liu.student.kimgr905.tilegame.sprites.Minilazer
Makes the ship change path after the counter reaches CHANGE_PATH, and change back when it goes to CHANGE_BACK.
changePath() - Method in class se.liu.student.kimgr905.tilegame.sprites.Ship
Changes the ships path, should be overwritten by ships that need to change path by certain patterns.
changePath(Player) - Method in class se.liu.student.kimgr905.tilegame.sprites.Ship
Same as changePath(), but also takes a Player argument for ships that follow the player.
checkForStateChange() - Method in interface com.brackeen.javagamebook.state.GameState
Returns the name of a state to change to if this state is ready to change to another state, or null otherwise.
checkInput() - Method in class se.liu.student.kimgr905.tilegame.GameManager
Checks for input.
checkPlayerCollision(Player) - Method in class se.liu.student.kimgr905.tilegame.GameManager
Checks if the player collidies with any sprites, and returns the colliding sprite (if any collision).
checkShotCollision(Shot) - Method in class se.liu.student.kimgr905.tilegame.GameManager
PlayerShot collision.
cleanUp() - Method in class com.brackeen.javagamebook.sound.SoundManager
Does any clean up before closing.
clearAllMaps() - Method in class com.brackeen.javagamebook.input.InputManager
Clears all mapped keys and mouse actions.
clearMap(GameAction) - Method in class com.brackeen.javagamebook.input.InputManager
Clears all mapped keys and mouse actions to this GameAction.
clone() - Method in class com.brackeen.javagamebook.graphics.Animation
Creates a duplicate of this animation.
clone() - Method in class se.liu.student.kimgr905.tilegame.sprites.Ship
Clone is used to create a deepcopy of the ship.
clone() - Method in class se.liu.student.kimgr905.tilegame.sprites.Sprite
Clone is used to make a deepcopy of this Sprite.
close() - Method in class com.brackeen.javagamebook.sound.MidiPlayer
Closes the sequencer.
close() - Method in class com.brackeen.javagamebook.sound.SoundManager
 
close() - Method in class com.brackeen.javagamebook.util.LoopingByteInputStream
Closes the stream.
close() - Method in class com.brackeen.javagamebook.util.ThreadPool
Closes this ThreadPool and returns immediately.
closed - Variable in class com.brackeen.javagamebook.util.LoopingByteInputStream
 
com.brackeen.javagamebook.graphics - package com.brackeen.javagamebook.graphics
 
com.brackeen.javagamebook.input - package com.brackeen.javagamebook.input
 
com.brackeen.javagamebook.sound - package com.brackeen.javagamebook.sound
 
com.brackeen.javagamebook.state - package com.brackeen.javagamebook.state
 
com.brackeen.javagamebook.test - package com.brackeen.javagamebook.test
 
com.brackeen.javagamebook.util - package com.brackeen.javagamebook.util
 
comp - Variable in class com.brackeen.javagamebook.input.InputManager
 
counter - Variable in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
 
counter - Variable in class se.liu.student.kimgr905.tilegame.sprites.Minilazer
 
createAimedShotAnim() - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
createBiglazerAnim() - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
createBoss1ExplodingAnim() - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
createBossAnim() - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
createCannonShotAnim() - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
createCompatibleImage(int, int, int) - Method in class com.brackeen.javagamebook.graphics.ScreenManager
Creates an image compatible with the current display.
createDroneAnim() - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
createDualShotAnim() - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
createExplodingAnim() - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
createLazerShotAnim() - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
createMinilazerAnim() - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
createPlayerAnim() - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
createShotAnim() - Method in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
currentMap - Variable in class se.liu.student.kimgr905.tilegame.TileGameResourceManager
 
currentState - Variable in class com.brackeen.javagamebook.state.GameStateManager
 
currentWeapon - Variable in class se.liu.student.kimgr905.tilegame.sprites.Player
 
currFrameIndex - Variable in class com.brackeen.javagamebook.graphics.Animation
 

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