Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
W
X
Y
C
cannonLeft
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
cannonRight
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
centerLocation
- Variable in class com.brackeen.javagamebook.input.
InputManager
CHANGE_BACK
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
CHANGE_BACK
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Minilazer
CHANGE_PATH
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
CHANGE_PATH
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Minilazer
changePath(Player)
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Biglazer
Makes the ship follow the player on the x-axis.
changePath(Player)
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
Makes the boss follow the player and also changes it's y-velocity based on the status of counter.
changePath()
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Minilazer
Makes the ship change path after the counter reaches CHANGE_PATH, and change back when it goes to CHANGE_BACK.
changePath()
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Ship
Changes the ships path, should be overwritten by ships that need to change path by certain patterns.
changePath(Player)
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Ship
Same as changePath(), but also takes a Player argument for ships that follow the player.
checkForStateChange()
- Method in interface com.brackeen.javagamebook.state.
GameState
Returns the name of a state to change to if this state is ready to change to another state, or null otherwise.
checkInput()
- Method in class se.liu.student.kimgr905.tilegame.
GameManager
Checks for input.
checkPlayerCollision(Player)
- Method in class se.liu.student.kimgr905.tilegame.
GameManager
Checks if the player collidies with any sprites, and returns the colliding sprite (if any collision).
checkShotCollision(Shot)
- Method in class se.liu.student.kimgr905.tilegame.
GameManager
PlayerShot collision.
cleanUp()
- Method in class com.brackeen.javagamebook.sound.
SoundManager
Does any clean up before closing.
clearAllMaps()
- Method in class com.brackeen.javagamebook.input.
InputManager
Clears all mapped keys and mouse actions.
clearMap(GameAction)
- Method in class com.brackeen.javagamebook.input.
InputManager
Clears all mapped keys and mouse actions to this GameAction.
clone()
- Method in class com.brackeen.javagamebook.graphics.
Animation
Creates a duplicate of this animation.
clone()
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Ship
Clone is used to create a deepcopy of the ship.
clone()
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Sprite
Clone is used to make a deepcopy of this Sprite.
close()
- Method in class com.brackeen.javagamebook.sound.
MidiPlayer
Closes the sequencer.
close()
- Method in class com.brackeen.javagamebook.sound.
SoundManager
close()
- Method in class com.brackeen.javagamebook.util.
LoopingByteInputStream
Closes the stream.
close()
- Method in class com.brackeen.javagamebook.util.
ThreadPool
Closes this ThreadPool and returns immediately.
closed
- Variable in class com.brackeen.javagamebook.util.
LoopingByteInputStream
com.brackeen.javagamebook.graphics
- package com.brackeen.javagamebook.graphics
com.brackeen.javagamebook.input
- package com.brackeen.javagamebook.input
com.brackeen.javagamebook.sound
- package com.brackeen.javagamebook.sound
com.brackeen.javagamebook.state
- package com.brackeen.javagamebook.state
com.brackeen.javagamebook.test
- package com.brackeen.javagamebook.test
com.brackeen.javagamebook.util
- package com.brackeen.javagamebook.util
comp
- Variable in class com.brackeen.javagamebook.input.
InputManager
counter
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
counter
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Minilazer
createAimedShotAnim()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
createBiglazerAnim()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
createBoss1ExplodingAnim()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
createBossAnim()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
createCannonShotAnim()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
createCompatibleImage(int, int, int)
- Method in class com.brackeen.javagamebook.graphics.
ScreenManager
Creates an image compatible with the current display.
createDroneAnim()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
createDualShotAnim()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
createExplodingAnim()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
createLazerShotAnim()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
createMinilazerAnim()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
createPlayerAnim()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
createShotAnim()
- Method in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
currentMap
- Variable in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
currentState
- Variable in class com.brackeen.javagamebook.state.
GameStateManager
currentWeapon
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Player
currFrameIndex
- Variable in class com.brackeen.javagamebook.graphics.
Animation
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
W
X
Y