Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
W
X
Y
D
decay
- Variable in class com.brackeen.javagamebook.sound.
EchoFilter
defaultImage
- Variable in class com.brackeen.javagamebook.state.
GameStateManager
delayBuffer
- Variable in class com.brackeen.javagamebook.sound.
EchoFilter
delayBufferPos
- Variable in class com.brackeen.javagamebook.sound.
EchoFilter
DETECT_INITAL_PRESS_ONLY
- Static variable in class com.brackeen.javagamebook.input.
GameAction
Initial press behavior.
device
- Variable in class com.brackeen.javagamebook.graphics.
ScreenManager
displayModesMatch(DisplayMode, DisplayMode)
- Method in class com.brackeen.javagamebook.graphics.
ScreenManager
Determines if two display modes "match".
DOBULE_X1
- Static variable in class se.liu.student.kimgr905.tilegame.sprites.
Player
Left double lazer x-position.
DOBULE_X2
- Static variable in class se.liu.student.kimgr905.tilegame.sprites.
Player
Right double lazer x-position.
done
- Variable in class com.brackeen.javagamebook.state.
GameStateManager
DOUBLE_LAZER
- Static variable in class se.liu.student.kimgr905.tilegame.sprites.
Player
Double lazer.
DOUBLE_LEFT
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
DOUBLE_RIGHT
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
DOUBLE_Y
- Static variable in class se.liu.student.kimgr905.tilegame.sprites.
Player
Double lazer y-position.
draw(Graphics2D)
- Method in interface com.brackeen.javagamebook.state.
GameState
Draws to the screen.
draw(Graphics2D)
- Method in class com.brackeen.javagamebook.state.
GameStateManager
Draws to the screen.
draw(Graphics2D)
- Method in class com.brackeen.javagamebook.test.
GameCore
Draws to the screen.
draw(Graphics2D)
- Method in class se.liu.student.kimgr905.tilegame.
GameManager
Draws everything to the screen.
draw(Graphics2D, TileMap, int, int)
- Method in class se.liu.student.kimgr905.tilegame.
TileMapRenderer
Draws the specified TileMap.
Drone
- Class in
se.liu.student.kimgr905.tilegame.sprites
Drone is a simple "zombie" enemy ship that will just move down on the y-axis.
Drone(Animation, Animation)
- Constructor for class se.liu.student.kimgr905.tilegame.sprites.
Drone
Creates a drone ship with the specified animations.
droneSprite
- Variable in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
dualShotSprite
- Variable in class se.liu.student.kimgr905.tilegame.
TileGameResourceManager
dx
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Sprite
dy
- Variable in class se.liu.student.kimgr905.tilegame.sprites.
Sprite
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
W
X
Y