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image
- Variable in class com.brackeen.javagamebook.graphics.
Animation.AnimFrame
init()
- Method in class com.brackeen.javagamebook.test.
GameCore
Sets full screen mode and initiates and objects.
init()
- Method in class se.liu.student.kimgr905.tilegame.
GameManager
Set up resources used by the GameManager.
initInput()
- Method in class se.liu.student.kimgr905.tilegame.
GameManager
InputManager
- Class in
com.brackeen.javagamebook.input
The InputManager manages input of key and mouse events.
InputManager(Component)
- Constructor for class com.brackeen.javagamebook.input.
InputManager
Creates a new InputManager that listens to input from the specified component.
inputManager
- Variable in class com.brackeen.javagamebook.state.
GameStateManager
insertShots(Ship)
- Method in class se.liu.student.kimgr905.tilegame.
GameManager
Insert shots for the specified ship.
install()
- Static method in class com.brackeen.javagamebook.graphics.
NullRepaintManager
Installs the NullRepaintManager.
INVISIBLE_CURSOR
- Static variable in class com.brackeen.javagamebook.input.
InputManager
An invisible cursor.
isAimedShot()
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
Returns if aimedShot is true or false.
isAlive
- Variable in class com.brackeen.javagamebook.util.
ThreadPool
isAlive()
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Sprite
The ship is alive if it's state is STATE_NORMAL or STATE_SHOOTING.
isAwake()
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Ship
isCannonLeft()
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
Is cannonLeft true or false.
isCannonRight()
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
Is cannonRight true or false.
isCollision(Sprite, Sprite)
- Static method in class se.liu.student.kimgr905.tilegame.
GameManager
Checks if two sprites collide with each other.
isDone()
- Method in class com.brackeen.javagamebook.state.
GameStateManager
isLazer()
- Method in class se.liu.student.kimgr905.tilegame.sprites.
Boss.Boss1
Is lazer true or false.
isPaused()
- Method in class com.brackeen.javagamebook.sound.
MidiPlayer
Returns the paused state.
isPaused()
- Method in class com.brackeen.javagamebook.sound.
SoundManager
Returns the paused state.
isPressed()
- Method in class com.brackeen.javagamebook.input.
GameAction
Returns whether the key was pressed or not since last checked.
isRecentering
- Variable in class com.brackeen.javagamebook.input.
InputManager
isRelativeMouseMode()
- Method in class com.brackeen.javagamebook.input.
InputManager
Returns whether or not relative mouse mode is on.
isRunning
- Variable in class com.brackeen.javagamebook.test.
GameCore
Overview
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