A B C D E F G H I J K L M N O P R S T U W X Y

I

image - Variable in class com.brackeen.javagamebook.graphics.Animation.AnimFrame
 
init() - Method in class com.brackeen.javagamebook.test.GameCore
Sets full screen mode and initiates and objects.
init() - Method in class se.liu.student.kimgr905.tilegame.GameManager
Set up resources used by the GameManager.
initInput() - Method in class se.liu.student.kimgr905.tilegame.GameManager
 
InputManager - Class in com.brackeen.javagamebook.input
The InputManager manages input of key and mouse events.
InputManager(Component) - Constructor for class com.brackeen.javagamebook.input.InputManager
Creates a new InputManager that listens to input from the specified component.
inputManager - Variable in class com.brackeen.javagamebook.state.GameStateManager
 
insertShots(Ship) - Method in class se.liu.student.kimgr905.tilegame.GameManager
Insert shots for the specified ship.
install() - Static method in class com.brackeen.javagamebook.graphics.NullRepaintManager
Installs the NullRepaintManager.
INVISIBLE_CURSOR - Static variable in class com.brackeen.javagamebook.input.InputManager
An invisible cursor.
isAimedShot() - Method in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
Returns if aimedShot is true or false.
isAlive - Variable in class com.brackeen.javagamebook.util.ThreadPool
 
isAlive() - Method in class se.liu.student.kimgr905.tilegame.sprites.Sprite
The ship is alive if it's state is STATE_NORMAL or STATE_SHOOTING.
isAwake() - Method in class se.liu.student.kimgr905.tilegame.sprites.Ship
 
isCannonLeft() - Method in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
Is cannonLeft true or false.
isCannonRight() - Method in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
Is cannonRight true or false.
isCollision(Sprite, Sprite) - Static method in class se.liu.student.kimgr905.tilegame.GameManager
Checks if two sprites collide with each other.
isDone() - Method in class com.brackeen.javagamebook.state.GameStateManager
 
isLazer() - Method in class se.liu.student.kimgr905.tilegame.sprites.Boss.Boss1
Is lazer true or false.
isPaused() - Method in class com.brackeen.javagamebook.sound.MidiPlayer
Returns the paused state.
isPaused() - Method in class com.brackeen.javagamebook.sound.SoundManager
Returns the paused state.
isPressed() - Method in class com.brackeen.javagamebook.input.GameAction
Returns whether the key was pressed or not since last checked.
isRecentering - Variable in class com.brackeen.javagamebook.input.InputManager
 
isRelativeMouseMode() - Method in class com.brackeen.javagamebook.input.InputManager
Returns whether or not relative mouse mode is on.
isRunning - Variable in class com.brackeen.javagamebook.test.GameCore
 

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