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java.lang.Objectse.liu.student.kimgr905.tilegame.sprites.Sprite
se.liu.student.kimgr905.tilegame.sprites.Ship
se.liu.student.kimgr905.tilegame.sprites.Boss
public abstract class Boss
Boss is a abstract class with static subclasses for all the different bosses in the game.
| Nested Class Summary | |
|---|---|
static class |
Boss.Boss1
Boss1 Follows the player on the x-axis and also moves up and down. |
| Field Summary |
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| Fields inherited from class se.liu.student.kimgr905.tilegame.sprites.Sprite |
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anim, STATE_DEAD, STATE_EXPLODING, STATE_NORMAL, STATE_SHOOTING |
| Constructor Summary | |
|---|---|
Boss(Animation normal,
Animation exploding)
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| Method Summary |
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| Methods inherited from class se.liu.student.kimgr905.tilegame.sprites.Ship |
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changePath, changePath, clone, getHitPoints, hit, isAwake, setHitPoints, setState, shoot, update, wakeUp |
| Methods inherited from class se.liu.student.kimgr905.tilegame.sprites.Sprite |
|---|
getHeight, getImage, getState, getVelocityX, getVelocityY, getWidth, getX, getY, isAlive, setVelocityX, setVelocityY, setX, setY |
| Methods inherited from class java.lang.Object |
|---|
equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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Boss(Animation normal,
Animation exploding)
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