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java.lang.Objectse.liu.student.kimgr905.tilegame.sprites.Sprite
se.liu.student.kimgr905.tilegame.sprites.Shot
se.liu.student.kimgr905.tilegame.sprites.Shot.BossCannon
public static final class Shot.BossCannon
A BossCannon is a shot with one animation.
| Nested Class Summary |
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| Nested classes/interfaces inherited from class se.liu.student.kimgr905.tilegame.sprites.Shot |
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Shot.AimedShot, Shot.BossCannon, Shot.BossLazer, Shot.DualShot, Shot.PlayerShot |
| Field Summary | |
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private static float |
MAX_SPEED
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| Fields inherited from class se.liu.student.kimgr905.tilegame.sprites.Sprite |
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anim, STATE_DEAD, STATE_EXPLODING, STATE_NORMAL, STATE_SHOOTING |
| Constructor Summary | |
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Shot.BossCannon(Animation normal)
Creates a BossCannon shot with the specified animation. |
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| Method Summary |
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| Methods inherited from class se.liu.student.kimgr905.tilegame.sprites.Sprite |
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clone, getHeight, getImage, getState, getVelocityX, getVelocityY, getWidth, getX, getY, isAlive, setState, setVelocityX, setVelocityY, setX, setY, update |
| Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
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private static final float MAX_SPEED
| Constructor Detail |
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public Shot.BossCannon(Animation normal)
normal - normal animation
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