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| Packages that use Player | |
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| se.liu.student.kimgr905.tilegame | |
| se.liu.student.kimgr905.tilegame.sprites | |
| Uses of Player in se.liu.student.kimgr905.tilegame |
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| Methods in se.liu.student.kimgr905.tilegame with parameters of type Player | |
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void |
TileGameResourceManager.addPlayerShot(TileMap map,
Player player)
Adds playershots to the TileMap. |
private Sprite |
GameManager.checkPlayerCollision(Player player)
Checks if the player collidies with any sprites, and returns the colliding sprite (if any collision). |
| Uses of Player in se.liu.student.kimgr905.tilegame.sprites |
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| Methods in se.liu.student.kimgr905.tilegame.sprites with parameters of type Player | |
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void |
Ship.changePath(Player player)
Same as changePath(), but also takes a Player argument for ships that follow the player. |
void |
Boss.Boss1.changePath(Player player)
Makes the boss follow the player and also changes it's y-velocity based on the status of counter. |
void |
Biglazer.changePath(Player player)
Makes the ship follow the player on the x-axis. |
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