Uses of Class
se.liu.student.kimgr905.tilegame.sprites.Player

Packages that use Player
se.liu.student.kimgr905.tilegame   
se.liu.student.kimgr905.tilegame.sprites   
 

Uses of Player in se.liu.student.kimgr905.tilegame
 

Methods in se.liu.student.kimgr905.tilegame with parameters of type Player
 void TileGameResourceManager.addPlayerShot(TileMap map, Player player)
          Adds playershots to the TileMap.
private  Sprite GameManager.checkPlayerCollision(Player player)
          Checks if the player collidies with any sprites, and returns the colliding sprite (if any collision).
 

Uses of Player in se.liu.student.kimgr905.tilegame.sprites
 

Methods in se.liu.student.kimgr905.tilegame.sprites with parameters of type Player
 void Ship.changePath(Player player)
          Same as changePath(), but also takes a Player argument for ships that follow the player.
 void Boss.Boss1.changePath(Player player)
          Makes the boss follow the player and also changes it's y-velocity based on the status of counter.
 void Biglazer.changePath(Player player)
          Makes the ship follow the player on the x-axis.