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| Packages that use Ship | |
|---|---|
| se.liu.student.kimgr905.tilegame | |
| se.liu.student.kimgr905.tilegame.sprites | |
| Uses of Ship in se.liu.student.kimgr905.tilegame |
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| Methods in se.liu.student.kimgr905.tilegame with parameters of type Ship | |
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void |
TileGameResourceManager.addBossShot(TileMap map,
Ship ship)
Adds bosshots to the TileMap. |
private void |
GameManager.insertShots(Ship ship)
Insert shots for the specified ship. |
private void |
GameManager.updateShip(Ship ship,
long elapsedTime)
Updates the ships x and y position, checks for collision. |
| Uses of Ship in se.liu.student.kimgr905.tilegame.sprites |
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| Subclasses of Ship in se.liu.student.kimgr905.tilegame.sprites | |
|---|---|
class |
Biglazer
Biglazer is a enemy ship that follows the player on the x-axis. |
class |
Boss
Boss is a abstract class with static subclasses for all the different bosses in the game. |
static class |
Boss.Boss1
Boss1 Follows the player on the x-axis and also moves up and down. |
class |
Drone
Drone is a simple "zombie" enemy ship that will just move down on the y-axis. |
class |
Minilazer
Minilazer is a ship that follows a certain path. |
class |
Player
The Player |
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