Uses of Class
se.liu.student.kimgr905.tilegame.sprites.Ship

Packages that use Ship
se.liu.student.kimgr905.tilegame   
se.liu.student.kimgr905.tilegame.sprites   
 

Uses of Ship in se.liu.student.kimgr905.tilegame
 

Methods in se.liu.student.kimgr905.tilegame with parameters of type Ship
 void TileGameResourceManager.addBossShot(TileMap map, Ship ship)
          Adds bosshots to the TileMap.
private  void GameManager.insertShots(Ship ship)
          Insert shots for the specified ship.
private  void GameManager.updateShip(Ship ship, long elapsedTime)
          Updates the ships x and y position, checks for collision.
 

Uses of Ship in se.liu.student.kimgr905.tilegame.sprites
 

Subclasses of Ship in se.liu.student.kimgr905.tilegame.sprites
 class Biglazer
          Biglazer is a enemy ship that follows the player on the x-axis.
 class Boss
          Boss is a abstract class with static subclasses for all the different bosses in the game.
static class Boss.Boss1
          Boss1 Follows the player on the x-axis and also moves up and down.
 class Drone
          Drone is a simple "zombie" enemy ship that will just move down on the y-axis.
 class Minilazer
          Minilazer is a ship that follows a certain path.
 class Player
          The Player