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| Packages that use Shot | |
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| se.liu.student.kimgr905.tilegame | |
| se.liu.student.kimgr905.tilegame.sprites | |
| Uses of Shot in se.liu.student.kimgr905.tilegame |
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| Methods in se.liu.student.kimgr905.tilegame with parameters of type Shot | |
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private void |
GameManager.checkShotCollision(Shot shot)
PlayerShot collision. |
private void |
GameManager.updateShot(Shot shot,
long elapsedTime)
Updates the shots x and y position, checks for collision. |
| Uses of Shot in se.liu.student.kimgr905.tilegame.sprites |
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| Subclasses of Shot in se.liu.student.kimgr905.tilegame.sprites | |
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static class |
Shot.AimedShot
A AimedShot is a shot with one animation. |
static class |
Shot.BossCannon
A BossCannon is a shot with one animation. |
static class |
Shot.BossLazer
A BossLazer is a shot with one Animation. |
static class |
Shot.DualShot
DualShot is a shot with one animation. |
static class |
Shot.PlayerShot
The Player's shots, has one animation. |
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