|
Class Summary |
| Biglazer |
Biglazer is a enemy ship that follows the player
on the x-axis. |
| Boss |
Boss is a abstract class with static subclasses
for all the different bosses in the game. |
| Boss.Boss1 |
Boss1
Follows the player on the x-axis and also moves
up and down. |
| Drone |
Drone is a simple "zombie" enemy ship that
will just move down on the y-axis. |
| Minilazer |
Minilazer is a ship that follows a certain
path. |
| Player |
The Player |
| PowerUp |
A PowerUp class is a Sprite that the player can pick up. |
| PowerUp.Shield |
A Shield PowerUp. |
| PowerUp.Weapon |
A Weapon PowerUp. |
| Ship |
A Ship is a Sprite that has three Animations
and a certain amount of hitpoints. |
| Shot |
A shot is a Sprite that has one Animation. |
| Shot.AimedShot |
A AimedShot is a shot with one animation. |
| Shot.BossCannon |
A BossCannon is a shot with one animation. |
| Shot.BossLazer |
A BossLazer is a shot with one Animation. |
| Shot.DualShot |
DualShot is a shot with one animation. |
| Shot.PlayerShot |
The Player's shots, has one animation. |
| Sprite |
A sprite is a object with a Animation, and information
about x and y-position as well as velocity and current state. |